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I'm Chad Austin, a passionate gameplay designer focusing on fluid user experiences throughout every step of my projects.
Hey!
Background
All my life I've created small little games, physical or digital simply for my own fun. Design has always been a passion of mine, which first lead me to the field of graphic design and soon after Game Design itself. I got a degree in Game Development through the School of Arts & Technology at the University of Texas at Dallas.
With my skills in graphics and experience within teams, I went into the newspaper industry as an Art Director,
dictating the design and experience of weekly print issues.
When not doing that, I'm always working on a personal project, prepping my next session of Dungeons & Dragons, studying the design of games, or walking my dogs at the local park.
I'm on the lookout for new opportunities to work with a team on awesome projects, so feel free to get in contact with me if I can be of assistance!
From
My Work
Below you'll see some featured prototypes of mine, where I've delved into the minutiae of what makes the ideas within them awesome. Click on a prototype that interests you to learn more!
< prototype 2 >
A seafaring visual novel with visible branching paths & noticeable impact of player choices, set in a moody ocean
with only your wits to guide you
Game Jams
Below are a couple game jam games I worked on with a small group. They each were entered in the GMTK Game Jam on itch, and placed in the top 10 overall both years!
#9 / 6,764 entries
#6 / 6,054 entries
I've created a lot of custom fantasy maps for my D&D campaign over the many years I've been a dungeon master. Take a look!
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